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Games of Trust

How much trust is there between members of the group? Can I count on the other members of the group? Learning to trust one and other and knowing you can count on the others are important elements that encourage the group to work together as one.

One partner is blind-folded and must walk through a “mine field”. Place some things to represent the mines on the playing field. The other partner tells the blind-folded partner where to walk.

  1. Mine Fields

    One partner is blind-folded and must walk through a “mine field”. Place some things to represent the mines on the playing field. The other partner tells the blind-folded partner where to walk. If he touches a mine, he’s out. Goal: Good communication is important!

  2. Supporting Hands

    The group is paired off. Each pair holds hands. One player then lays on the hands of the other players. They try to raise that player in the air, lower him to the ground, shake him, roll him from one side to the other, swing him front to back,etc. The goal of this game is that the single player feels he will not fall and feels safe.

  3. Nature Blind Touch

    Players make pairs. One person is blind-folded. He is then led by the other player through a small forest to a particular tree where he touches and rubs it. He is then led back to the starting point and the blind-fold is taken off. The player then goes back to try to find his tree. The goal of this game is for the blind to trust his partner as he leads him blind-folded.

  4. Nature Blind Touch 2

    As in Nature Blind Touch, the player is led through an area, but this time he holds on to a rope that is kept taught between the players. The goal of this game: the rope is a symbol of safety and at the same time the player can experience his other senses.

  5. Change Sides

    The group stands in a circle. Now the players go to the opposite side of the circle without touching anyone in doing so. This game can also be played with all players eyes closed. Goal: To pay attention and show courtesy to the other players.

  6. Zigzag Circle

    Everyone stands in a circle and tightly holds hands. Every second person “falls” backwards while the other players “fall” forwards. Then, players switch directions. The feet remain in a standing position and don’t move. Goal: Trust that the decision works.

  7. Transport the Injured

    Two people hold ach others hands tightly. A third person sits on their hands and is carried through an obstacle course or a route of about 500 meters long. Goal: One for all – and all for one even when the way is difficult. No one will be forgotten or abandoned.

  1. On One Leg

    A small circle is drawn on the ground. Everyone stands with one foot in the circle, holding each other tight as their upper bodies lean out. Goal: the group works as one – each person holds the other, keeping the group balanced.

  2. Cat and Mouse

    One person is a mouse, the other a cat. Both are blind-folded and have a trainer who directs them by clapping hands or snapping fingers. (The directions can be agreed on before start of play. Go, Stop, Right, Left – 1x,2x snaps or claps.) The field is marked and a mouse hole is also marked. The mouse must find the mouse hole before the cat catches it. Goal: Blind faith in dangerous situations.

  3. Fall Back

    One player lets himself fall backwards and is caught by another player. Or, one player is in the middle of a circle (about 1.5 meters wide) and falls in one direction and is caught by the others in the circle. They push that player back in a new direction, like a spinning top or pendulum. Goal: Trust, courtesy and gentle handling of the group’s members.

  4. Leading the Blind

    One person is blind-folded and is tied with four long ropes that are held by four players. The players try to guide the blind person through an obstacle course without going past the borders. No talking is allowed.

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youthwork-practice.com - 2000 Games and Ideas for Youth Work
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