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Dice Games

  1. Task Game

    On a piece of paper write down the numbers 1-6. Each number has 2-3 tasks assigned to it. Whoever throws a particular number has to do the respective task. Possible tasks are endless, and can be decided depending on the occasion and the type of group.

  1. Dice Pyramids

    Each player writes the numbers 1-6 in the form of a pyramid on a sheet of paper i.e. the tip of the pyramid should be 1x1 then 2 x 2 etc. After this the first person rolls the dice, and crosses out the number that it is thrown. The next person is then given the dice. Whoever is first to cross out the numbers, wins.
    (Sent in by Manuela)

  2. Catching the dice

    All players should sit in a circle. Two children sitting opposite each other take a dice and begin to roll them. Whoever rolls a six, gives the dice to the person on the left, who does the same thing. As the two die will be passed on at different times, one catches up with the other (hence rolling of the die should be done as quickly as possible to prevent this. Whoever receives both die at the same time, stops playing or forfeits.
    (Sent in by Manuela)

  1. Dice-round

    each player is given a number between 1 and 6 . The game leader rolls the dice. When e.g. a 6 is rolled, all players who have the number 6 need to move one space. If in doing so they need to sit one someone, they should ask if they can sit down! The player who has moved fully around the circle once or twice wins.
    (Sent in my Christina W.)

  2. Unwrapping Chocolate

    A chocolate bar is wrapped up in several times in newspaper. This has to be unwrapped using a knife and fork. It can only be un-wrapped by someone that has rolled a 6, and who has put on gloves a hat and a scarf.

  3. Adding or subtracting

    All players sit in a circle. A number value of 20 is presented. Everyone takes a turn at rolling the dice. Everyone calculates themselves: an even number is added, an odd number is subtracted. Does everyone have the same result?

  4. Dice Throwing

    Two players are given dice (just not those sitting opposite one another). The others don’t have die. Both players roll at the same time. If you roll a 6, throw the dice to the person opposite who also rolls the dice, again if 6 is rolled he subsequently throws the dice to a different player. This increases the chance that someone will be ‘thrown’ out. If someone rolls a 1 however, he has to throw the dice back to the person who threw it to him. Whoever lets the two die touch, loses. For instance, if whilst throwing the dice you hit the other dice, then whoever threw the second die is out.
    (Sent by Sandra Braig)

  5. Polar bear

    Throw two dice. All the points which are not in the centre of the dice are polar bears (e.g. you throw a 4 – all of the points are polar bears, if you throw a 3, there are 2 polar bears and one hole, throwing a 1 – there are no polar bears just one hole, 2 – 2 polar bears but no hole). Then you tell the story of the polar bears who are sitting around one (or several) ice holes fishing. TASK: The children have to find out how many fish the polar bears catch.

    Solution: The number of fish is the total number of points on the underside of the two dice (e.g. if you throw a 5 and a 2, then you have 6 polar bears sitting around 1 hole and who catch 7 fish). Keep throwing the dice until the children realise that the total of the underside of the two dice always gives 7. Obviously as team leader you can’t turn over the dice and count the points when calculating the number of fish :)
    Sent in by Sabine

  6. The dice breaks through the wall

    A beaker is placed in the middle under which a small sweet is hidden. Match sticks are placed around the beakers. Each player receives a dice and then all start to throw one after, removing the number of matches that they throw on the dice. Whoever removes the last matchstick receives the prize under the beaker.
    Sent in by Judith Reumann

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