source: www.youthwork-practice.com | 2000 Games, Devotions, Themes, Ideas and more for Youth Work
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Stratego memory

This motion-rich outdoor game, preferably played on the grass or in the woods is designed for at least 20 players.

Terrain:

What is needed is a large-area terrain. However, this his should not be too free. For example, a meadow with fruit trees or a forest is best for this game. The area should, at least, be as big as 2-3 football fields. On each side, you need to mark a 4x4m area for the prison.

Objective of the game & Game Cards:

Each player has a card in which the existing characters are listed alphabetically. The own letter is highlighted.

The objective is, together with the prisoners and their letters to come up with the pre-determined solution word. If that is achieved, the team won.

Therefore, the required letters should occur twice each team. So if the "right" half of the team is caught, you lose. The solution words can be adapted to the size of the group.

Example:

  • Solution word "jewels."

  • Playing cards: E J - L - N - W (E is highlighted and shows the player his own letter)

  • Solution word has 7 letters which must be duplicated for each team.

  • So each team has exactly 14 players

How to play:

The basic structure of the game leans heavily on Stratego. After the game starts, both teams swarm out. If two opposing players meet and touch each other, they have to show their cards to one another. The card with the higher letters (A = the greatest value; Z = lowest) beats the lower card.

Exception: Lowest letter beats the highest letter!

Next the winner escorts the looser to the prison. During this part, both players are excluded from the game. If both have the same letter, they part again. To announce loudly to other players which letter the player has can, strategically’ be important.

Every player, who reaches the opposite prison unaffected can free a prisoner. Teeing up a person in jail releases all the other inmates. The team on duty, guarding the prison, is only allowed to leave the prison area for about 3-4m.

Important rules in a nutshell:

  • At the beginning of each round, the playing cards are redistributed within the team.

  • Playing cards must not be exchanged during the game.

  • With each new round, the teams have to change sides.

  • The first game is usually somewhat messy, so several rounds should be scheduled.

  • The cards with the highest and lowest points are the most important ones in the game. These should be distributed wisely to the team.

  • If you hear a loud warning signal (whistle) discontinue any game action immediately (To be used for accidents, or game rules are not clear, etc.)

Provided by Belinda M. & J. Erwin

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